Faraway Games Faraway Games
Home of Tartarus and RipSpace, online strategy games
 
FAQ :: Search :: Memberlist :: Usergroups :: Register
Profile :: Log in to check your private messages :: Log in

Constructs

 
Post new topic   Reply to topic    Faraway Games Forum Index -> RipSpace suggestions
View previous topic :: View next topic  
Author Message
Nosferatu



Joined: 27 Jan 2007
Posts: 89

PostPosted: Sun Sep 23, 2007 11:30 am    Post subject: Constructs Reply with quote

I sat playing EVE a few days ago and had an idea

How about modules for our constructs
Each system has a support value, probably determined by the number of colonists in that system,
e.g. a system with 15 colony would have 15 support points
Each module has a cost, determined by the type
e.g.
Power module, to power other module types,
Power produced=3, support points cost=3
scanner module, +10 visual range for construct,
Power used =1, support points cost=3
Repair module, repair 1 construct per turn (random),
Power used = 2, support points cost=2
Decoy module, launch 1 mimic drone per turn,
Power used =2, support points cost=2
Remote repair, launch a repair drone at a random damaged friendly ship in scan range,
Power used = 4, support points cost=4

This would then make the constructs worth fighting for
All values I put here are not really tested to any degree,
And I have deliberately put no offensive weapons here
Back to top
View user's profile Send private message
GameAdmin
Site Admin


Joined: 19 May 2006
Posts: 1265

PostPosted: Mon Sep 24, 2007 4:54 am    Post subject: Reply with quote

I think that Epic Blooms will create something worth fighting for first.

But, I do agree that constructs and colonies are soul-less places. And constructs have proved they can survive if armoured and defended. So I will think about it - but I must firts code up those other rule changes.

Which I will start doing this week.

Jonathan
Back to top
View user's profile Send private message
Nosferatu



Joined: 27 Jan 2007
Posts: 89

PostPosted: Mon Sep 24, 2007 4:32 pm    Post subject: Reply with quote

epic blooms will be worth fighting over,
will give the slower more heaverly armoured ships more value
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    Faraway Games Forum Index -> RipSpace suggestions All times are GMT + 2 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum




smartDark Style by Smartor
Powered by phpBB © 2001, 2002 phpBB Group
 

Abuse - Report Abuse
Powered by forumup.co.uk free forum, create your free forum!
Created by Raulken of Hyarbor S.r.l.
TOS & Privacy.

Page generation time: 0.02