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Map Reduction.
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Phoenix



Joined: 20 May 2006
Posts: 106

PostPosted: Fri Apr 13, 2007 5:28 pm    Post subject: Map Reduction. Reply with quote

Whilst I do quite like the fact that Tartarus is currently very large and "epic"... given there are only 20 of us or so actually playing now (tis very sad) perhaps the map could be reduced in size so that we're all a little more cramped?

Or if this is too complicated (ie shifting loads of titans, etc), how about JonniGod bringeths a bibical scale flood and converts (the largely) unoccupied regions of Tartarus into chaos sea? Leaving land bridges between any islands that may then form?
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Phoenix



Joined: 20 May 2006
Posts: 106

PostPosted: Tue Apr 17, 2007 5:00 pm    Post subject: Reply with quote

No... okay, how about lift the blight?

Let the elders (that's me) return to the green and start getting pushy!
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Greenwolf



Joined: 23 Mar 2007
Posts: 45

PostPosted: Tue Apr 17, 2007 5:37 pm    Post subject: Reply with quote

heh, i think that would be bad... we'd all be annihilated and then you'd be bored again.
better idea, how about you start over with a new clan and try to survive in the green? Wink
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GameAdmin
Site Admin


Joined: 19 May 2006
Posts: 1265

PostPosted: Tue Apr 17, 2007 6:45 pm    Post subject: Reply with quote

I played with this before. The best I came up with was chaos sea encroachement. I.e. the east and south edges of the 'sphere' get converted to sea 1 hex per turn, shinking the map down to the 'ideal' size.

And then I decided against it. With a week or two of scouting you can meet and fight many others. You may not find their hall, but that is OK.

Obviously, a concerted player campaign to get me to do this could work. (ie map shrinkage), but one or two vocal players will not.

Jonathan
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Phoenix



Joined: 20 May 2006
Posts: 106

PostPosted: Thu Apr 19, 2007 8:36 pm    Post subject: Reply with quote

Greenwolf wrote:
heh, i think that would be bad... we'd all be annihilated and then you'd be bored again.
better idea, how about you start over with a new clan and try to survive in the green? Wink


I'm not a monster! I'd leave you a breeder... so long as you called it "Phoenix is the best". Because I'm evil.

Anyway, I've made my decision now... "Greenwolf" sounds like far too tempting a snack for the Phoenix not to eat!

If the blight must remain, then the Phoenix shall downgrade themselves so that they may enter en mass!

We shall feast!

Twisted Evil
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Greenwolf



Joined: 23 Mar 2007
Posts: 45

PostPosted: Fri Apr 20, 2007 2:48 am    Post subject: Reply with quote

Shocked

not much of a feast though. i have a breeder and three fighters left atm... and the fighters are going down fast.
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Phoenix



Joined: 20 May 2006
Posts: 106

PostPosted: Fri Apr 20, 2007 7:26 pm    Post subject: Reply with quote

You need to learn to run!
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Greenwolf



Joined: 23 Mar 2007
Posts: 45

PostPosted: Fri Apr 20, 2007 7:30 pm    Post subject: Reply with quote

the breeder is running, the fighters are dogfood to give the breeder room to run Very Happy
but now i'm spitting out little mini-breeders behind me as I run.. appetizers perhaps.
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Mortis



Joined: 23 Aug 2006
Posts: 657
Location: Kansas

PostPosted: Fri Apr 20, 2007 9:57 pm    Post subject: Reply with quote

it's been awhile since I played, but I always preferred to think of them as "speed bumps."

_________________
kill the messenger.
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Akchin



Joined: 20 May 2006
Posts: 40

PostPosted: Sun Apr 22, 2007 2:39 pm    Post subject: Reply with quote

A way to increase clan density is to remove the restrictions on duplicate clanning. i would love to play a newbie clan but i am not willing to give up my current one. i would suggest that all duplicate clans be paying clans however to help prevent exploiting.

Reprise of The One
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Greenwolf



Joined: 23 Mar 2007
Posts: 45

PostPosted: Sun Apr 22, 2007 6:23 pm    Post subject: Reply with quote

ah, but that would allow one player to field double the clan size limit, and send double the troops to a war. pretty soon everyone paying would do it, might as well double the clan size for paying customers.

gonna have to do as phoenix said, downgrade your army until it can get into the orange zone without being blighted
suppose that would involve spawning a new set of lower-tech breeders and then self-destructing your entire force as you replace them.
guess it beats starting over.

or you could wait till a few of us newbies manage to crawl out of the orange zone to blast us to little bits.
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Akchin



Joined: 20 May 2006
Posts: 40

PostPosted: Wed Apr 25, 2007 1:23 pm    Post subject: Reply with quote

Greenwolf wrote:
ah, but that would allow one player to field double the clan size limit, and send double the troops to a war. pretty soon everyone paying would do it, might as well double the clan size for paying customers.

gonna have to do as phoenix said, downgrade your army until it can get into the orange zone without being blighted
suppose that would involve spawning a new set of lower-tech breeders and then self-destructing your entire force as you replace them.
guess it beats starting over.

or you could wait till a few of us newbies manage to crawl out of the orange zone to blast us to little bits.


It need not be that way. i would not use the two clans together for instance. It is far more fun to run them independently. i remember two clans in epoch one that were controlled by the same player. The Bulimic one won if I remember right. i have actually moved for an enemy when they were on a two week trip once and did quite well attacking myself. Honorable clans are honorable and dishonorable clans already dupe. There was a triple clanning in the game last year and it did him no good at all.
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Greenwolf



Joined: 23 Mar 2007
Posts: 45

PostPosted: Thu Apr 26, 2007 2:35 am    Post subject: Reply with quote

i dunno.. if it were legal, i'd be too tempted to double-team others... even if running them 'independantly' i would know that I can trust myself to watch my own back.. which is more than I can say for most people i've met online.
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GameAdmin
Site Admin


Joined: 19 May 2006
Posts: 1265

PostPosted: Thu Apr 26, 2007 5:21 am    Post subject: Reply with quote

Double clanning is wrong, double clanners will suffer.

So says me.
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Greenwolf



Joined: 23 Mar 2007
Posts: 45

PostPosted: Thu Apr 26, 2007 7:46 am    Post subject: Reply with quote

GameAdmin wrote:
Double clanning is wrong, double clanners will suffer.

So says me.

And there was much rejoicing.
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