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ship variation/small ships

 
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Mortis



Joined: 23 Aug 2006
Posts: 657
Location: Kansas

PostPosted: Thu Sep 28, 2006 1:14 am    Post subject: ship variation/small ships Reply with quote

just as a personal persuit of information;
what's the smallest effective ship you've got?
I've got that the smallest ship with any action is size 5 (1 habitat, 1 engine, 1 mass scoop, 1 hold, 1 drone rack)- does anyone else see a smaller effective design- has anyone used this design?
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Veldez



Joined: 17 Aug 2006
Posts: 81

PostPosted: Thu Sep 28, 2006 9:59 pm    Post subject: Reply with quote

Small ships get vaporized too easy, except a certain set of the darn gnats that keep outrunning my drones, lol. Evil or Very Mad
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Mortis



Joined: 23 Aug 2006
Posts: 657
Location: Kansas

PostPosted: Thu Sep 28, 2006 10:06 pm    Post subject: Reply with quote

So all of your ships start out or are grown to 76 systems?
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Mapmaker



Joined: 20 May 2006
Posts: 351

PostPosted: Thu Sep 28, 2006 10:36 pm    Post subject: Reply with quote

Aye, speed is nice. My typical fighter class costs me 195 credits (largely due to testing dizzies), but I think my smallest effective ship would still be the 135 credit version I used in the last beta.

Fairly sure I'm going to settle on a 165 credit ship type.
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Veldez



Joined: 17 Aug 2006
Posts: 81

PostPosted: Thu Sep 28, 2006 11:23 pm    Post subject: Reply with quote

Actually 76 is too big and slow for my tastes. I run about 50-60. Gives it a little more speed and still enough room to survive a few hits.
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