just looking at some things in the movement calculations and I realized that a ship that has a single habitat and no other systems aside from engines will never exceed 16 movement, as that's the point where thrust= max possible speed. Such a ship will never be able to do anything else because by the time a single mass scoop, hold, and drone rack are added (the minimum requirement to do anything other than move about) that speed drops to 15.
Presuming that the intent is(/seems to be) for combat to be mobile and fluid, why not use a progressive formulae akin to that used for drone stats; ie, instead of a flat increase in size/decrease in speed make the number of systems per decrease in maximum speed lower per system added. This, of course, brings into question what the function would be, requiring consideration of what the maximum and ideal speeds should be, and what the maximum number of systems would ideally be...
ie; most of the ship design rules.