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SS count change consequences

 
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Mortis



Joined: 23 Aug 2006
Posts: 657
Location: Kansas

PostPosted: Sat Dec 30, 2006 8:09 am    Post subject: SS count change consequences Reply with quote

I've got an 82 system ship now. Anyone bigger than that?

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Veldez



Joined: 17 Aug 2006
Posts: 81

PostPosted: Sat Dec 30, 2006 2:24 pm    Post subject: Reply with quote

I have a ship with a move of -4. Every one of my ships movement has been reduced to 1. Going to just scrap every ship I have and redesign my fleet again, when I get around to it.
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GameAdmin
Site Admin


Joined: 19 May 2006
Posts: 1268

PostPosted: Sat Dec 30, 2006 9:59 pm    Post subject: Reply with quote

I am going to do a restart in about 3 or 4 weeks. So, for now play about and experiment.

I think this latest raft of rules (once bugs are ironed out) will equate to the last big rule change set for some time.
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Veldez



Joined: 17 Aug 2006
Posts: 81

PostPosted: Sun Dec 31, 2006 12:06 am    Post subject: Reply with quote

Don't forget the 1 system buffer between homeworlds! Very Happy
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Mortis



Joined: 23 Aug 2006
Posts: 657
Location: Kansas

PostPosted: Sun Dec 31, 2006 1:22 am    Post subject: Reply with quote

world improvements or pop drift will be next, I hope.. so yeah.

and I still say that it should be 2 systems- systems adjacent to new player cannot be adjacent to another player. Gives each person a buffer system (if they can take/hold it).

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Mortis



Joined: 23 Aug 2006
Posts: 657
Location: Kansas

PostPosted: Sun Dec 31, 2006 6:11 am    Post subject: Reply with quote

what made you decide to do the restart?

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GameAdmin
Site Admin


Joined: 19 May 2006
Posts: 1268

PostPosted: Sun Dec 31, 2006 12:36 pm    Post subject: Reply with quote

Well, I've got payment pages and subscription being set up at the moment - don't worry it won't apply to the mighty beta players.

But given these recent changes, and the wierd colonies we have as rip currents are new I think it only fair.
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