just thought I could put this up with the new '1 trade gate per system' rule...
how about having somewhat of a tech tree for constructs? with the above rule this would mean only 1 race could 'build up' a system. not quite sure what most of them would be, but I can venture a few guesses, lol
trade gate
-trade hub (requires trade gate) (perhaps a 24 hour build time?)
--planetary hub (requires trade hub, auto colonizes all planets)
----ripspace station (req. planetary hub, increases race point limit)
--milatary station (requires trade hub)
----beholder station (requires mil station)
----drone station (requires mil station)
----grav station (requires mil station)
going off of another suggestion, have each one with a point system to only allow so many. since they are constructs they will be visible at all times. I was thinking perhaps the stations (especially milatary one) can take up points towards system limit, like each takes up 1 point. also if 1 gets destroyed all the others that requires it will go offline. or perhaps only allow 1 of each? or just have each one be a sector buildable onto a trade gate (after 'turning it' into a trade hub)
oh, another thing, trade hub = no epic bloom in that system unless destroyed
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