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The Kindred
Joined: 14 Jul 2006 Posts: 23
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Posted: Fri Jul 14, 2006 5:34 pm Post subject: Error when trying to send join up orders |
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Having problems signing up.
When I try to send the orders online, select "Copy out this goes orders" or try to save the orders to file, I get the following error:
Exception in thread "AWT-EventQueue-0" java.lang.NullPointerException
at F.J.I(ARSW)
at B.CZ.ARSW(ARSW)
at B.CZ.I(ARSW)
at B.W.actionPerformed(ARSW)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.AbstractButton.doClick(Unknown Source)
at javax.swing.plaf.basic.BasicMenuItemUI.doClick(Unknown Source)
at javax.swing.plaf.basic.BasicMenuItemUI$Handler.mouseReleased(Unknown
Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
I'm running it on Windows XP with the following Java version:
java version "1.5.0_06"
Java(TM) 2 Runtime Environment, Standard Edition (build 1.5.0_06-b05)
Java HotSpot(TM) Client VM (build 1.5.0_06-b05, mixed mode) |
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Lord Nova

Joined: 22 May 2006 Posts: 271 Location: Northamptonshire, England
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Posted: Fri Jul 14, 2006 9:42 pm Post subject: |
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Hmm, not sure why that's not working.
I'm also running XP and have the same version of Java as you, and I can submit orders online ok.
As a side note. The only way to submit orders at present is the online way. The other options in the client aren't working as yet. _________________ Constantly pushing back the boundaries of Human Stupidity. |
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Lord Nova

Joined: 22 May 2006 Posts: 271 Location: Northamptonshire, England
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Posted: Fri Jul 14, 2006 9:44 pm Post subject: |
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Oh yeah, nice to see you again Kindred by the way.
Any chance of a return to the battlesphere? Assuming your not already there operating under a new clan name. _________________ Constantly pushing back the boundaries of Human Stupidity. |
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GameAdmin Site Admin

Joined: 19 May 2006 Posts: 1265
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Posted: Mon Jul 17, 2006 11:19 am Post subject: |
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Sorry!
I broke join orders. I have fixed it already, will be releasing the patch tonight.
Jonathan |
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The Kindred
Joined: 14 Jul 2006 Posts: 23
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Posted: Tue Jul 18, 2006 9:57 pm Post subject: |
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| Lord Nova wrote: |
Oh yeah, nice to see you again Kindred by the way.
Any chance of a return to the battlesphere? Assuming your not already there operating under a new clan name. |
I won't be playing Tartarus any more as I played that to death, but I intend giving RipSpace a go and may play that for a few years or so
As to whether I play as Kindred or something else, I'm not sure. I intended to just use the Kindred name during beta testing. But I think I read somewhere that the beta test races could get to carry on when the game goes live. Not sure I want the baggage of the Kindred hanging over me in the real game  |
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The Kindred
Joined: 14 Jul 2006 Posts: 23
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Posted: Tue Jul 18, 2006 10:01 pm Post subject: |
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| GameAdmin wrote: |
Sorry!
I broke join orders. I have fixed it already, will be releasing the patch tonight.
Jonathan |
Marvelous. Join orders successfully sent. Guess I'd better read the rules now to find out what the game is about  |
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Mapmaker
Joined: 20 May 2006 Posts: 351
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Posted: Tue Jul 18, 2006 11:01 pm Post subject: |
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Maker rule summary:
If it has a pulse, shoot it.  |
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Lord Nova

Joined: 22 May 2006 Posts: 271 Location: Northamptonshire, England
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Posted: Wed Jul 19, 2006 12:10 am Post subject: |
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Ynar rules addendum:
If it doesn't shoot it anyway, just to be safe. _________________ Constantly pushing back the boundaries of Human Stupidity. |
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GameAdmin Site Admin

Joined: 19 May 2006 Posts: 1265
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Posted: Wed Jul 19, 2006 4:40 pm Post subject: |
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ps. Yes, hello Kindred. May the undead find fun here. |
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Devaad

Joined: 20 May 2006 Posts: 318
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Posted: Wed Jul 19, 2006 5:15 pm Post subject: |
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Well, as long as we're handing out advice....
Magefolk Rule Addendum:
Alternatively, hide very close by while known targets target it, and if none do, goad them into it. _________________ Arch-Mage of the EM and the Magefolk
Maturelyexpressedimmaturityiswhatvideogamesareallabout.-Me
Reallifeisaboutthenastystuff,thisisjustaboutdeathanddestruction.-Jonathan
Owhatatangledwebweweavewhenfirstwepracticetodecieve.-Cloak of Darkness |
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