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Jugarthi's new player observations

 
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Jugarthi



Joined: 20 Nov 2006
Posts: 22
Location: California

PostPosted: Tue Nov 21, 2006 1:19 am    Post subject: Jugarthi's new player observations Reply with quote

Hello everyone,

First off, I love RipSpace! Having run a clan in Tartarus years ago, I am amazed at how easy you have made it for a new player to jump right in and develop an empire.

It took a while to get the hang of the asynchronous system turns, but once I realized how it worked, I was sucked in. You can colonize fully an entire system in between galactic 'tides' (in the sense of turns), it just takes a bit of devoted player time. This really helps a new player get started. At the same time the amount I can do is strictly limited by the galactic turns.

My initial reaction about the RipSpace tides being the only way of opening new systems was positive. I have planned my initial colonizations in an effort to gain access to systems with high colonizing potential, and yet are close to the homeworld for merchanters. I understand the merchanter rule is changing, which might shift my strategy a bit.

I have a hilarious problem that I'm not sure what to do about. One of my own ark vessels has the misfortune of being disabled due to slightly poor habitat placement. The only functioning habitat is sealed off from the important parts of the ship by destroyed habitats. The ship is not close enough to a colony for habitat repair, and can't mass scoop or use factories. The ship is also too close to a planet to jump to RipSpace, and thus can't repair the habitats either. I'm afraid the only answer is salvage, without regaining any credits... am I right? Oops.
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GameAdmin
Site Admin


Joined: 19 May 2006
Posts: 1265

PostPosted: Tue Nov 21, 2006 12:47 pm    Post subject: Reply with quote

Yes you are right.

And thanks for the positive comments. I can only thank all the playtesters over the last, err, 6 months? Crickey.
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Lord Nova



Joined: 22 May 2006
Posts: 271
Location: Northamptonshire, England

PostPosted: Tue Nov 21, 2006 1:44 pm    Post subject: Reply with quote

The only way I can see of you getting your ship out of the system would be to not submit orders for three or four days, and by this I mean don't submit any orders for any ships at all. At which point the game will decide you're inactive and will automatically boot all of your ships to the galactic map.

Once you're on the galactic your crippled ship will start getting it's habs repaired.

It's a bit of a pain, but it's the only thing I can think of bar scrapping the ship and loosing it's cost in credits.

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Mortis



Joined: 23 Aug 2006
Posts: 657
Location: Kansas

PostPosted: Tue Nov 21, 2006 5:29 pm    Post subject: Reply with quote

it'd be cool at some point if we got "tractor beams" or some other way of pushing or pulling derilicts... but for now it'll just have to float unless you decide to destroy it or time out.
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Dragonia



Joined: 08 Mar 2007
Posts: 255

PostPosted: Thu Mar 08, 2007 8:11 am    Post subject: Reply with quote

not sure if this was a bug I just happened to luck out on... but I happened to have the misfortune of that happening to me to (my own fault completely for designing it that way Sad ) anyway, somehow when I told it to go away from the planets... it did. even though the engines were cut off... lol. yes, very weird.

of course now in between other bugs I had to salvage that ship anyway... well, I'm new here to so welcome to both of us Razz
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Mortis



Joined: 23 Aug 2006
Posts: 657
Location: Kansas

PostPosted: Thu Mar 08, 2007 8:16 am    Post subject: Reply with quote

still trying in vain to get God to work around that particular new-player trap with habitat and ark-ships.

Did the ship move away via darklight, or was it a glitch where cut off systems took an extra turn to register they had no control (I keep seeing something that might be the latter- but I'm not sure)?

Anywho; let me be part of the player committee to say; Welcome! We're going to kill you now.

Wink

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Dragonia



Joined: 08 Mar 2007
Posts: 255

PostPosted: Thu Mar 08, 2007 9:07 am    Post subject: Reply with quote

I would say the latter... but it still didn't get me far enough and I managed to do the same thing a 2nd turn as well, lol. for the most part, it looked like even though the engines were cut off, the ship max speed remained the same and you could end up using more engines then you really had to get that speed...

though that's just off of my own (very) limited experience

and as a new player let me say: 'thanks, and I'll try to make it hard to kill me' Razz
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