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can't fit?

 
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Mortis



Joined: 23 Aug 2006
Posts: 657
Location: Kansas

PostPosted: Fri Jul 13, 2007 3:18 pm    Post subject: can't fit? Reply with quote

I have several maulers trying (and failing) to enter several systems- each system is an "always open" system or has mauler-rated currents...

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GameAdmin
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Joined: 19 May 2006
Posts: 1264

PostPosted: Fri Jul 13, 2007 5:20 pm    Post subject: Reply with quote

Sadly Maulers are lame monsters now.
The best that can be done is to self destruct them upon the Galactic.

i.e. the outnumbering limit is now 13 pts. Maulers cost way more than that and so cannot jump in anywhere.
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Mortis



Joined: 23 Aug 2006
Posts: 657
Location: Kansas

PostPosted: Sat Jul 14, 2007 5:09 am    Post subject: Reply with quote

oh. well then.
I can make my guesses why- but, if you don't mind, I'd like to know your reasons.

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Mapmaker



Joined: 20 May 2006
Posts: 351

PostPosted: Sat Jul 14, 2007 9:33 am    Post subject: Reply with quote

So would I actually as I've just started playing around with one to see if I could resurrect another of my old designs.
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Dragonia



Joined: 08 Mar 2007
Posts: 255

PostPosted: Sat Jul 14, 2007 5:03 pm    Post subject: Reply with quote

could there be an outnumbering limit of 21 points at least inside homeworld systems? or no limit at all might be better if it's -your- homeworld...

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GameAdmin
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Joined: 19 May 2006
Posts: 1264

PostPosted: Mon Jul 16, 2007 5:13 am    Post subject: Reply with quote

Why was an accident.
But then I thought maybe a good one.

And as it was an accident, then yes, it could be that the limit is ignored for first ship jump in.

Having said that, a mauler stands NO chance at all against an equivalent pt cost in armoured cruisers.

Anyway, I will do that.
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Mapmaker



Joined: 20 May 2006
Posts: 351

PostPosted: Mon Jul 16, 2007 7:58 pm    Post subject: Reply with quote

That applies all the way down the scale though I imagine.
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GameAdmin
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Joined: 19 May 2006
Posts: 1264

PostPosted: Tue Jul 17, 2007 7:06 am    Post subject: Reply with quote

It does apply, except maulers cost 21, while dreadnaughts cost 13. So, with the new stability rules I'll put in, dreadnaughts will explode less, so maybe armour will not be as needed.

i.e. it's a bit less clear since dreadnaughts can fire off HUGE drones.
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